Rem ************************************ Rem * AMOS Example 12.2 * Rem * Double buffering * Rem * (c) Mandarin / Jawx 1990 * Rem ************************************ Rem Load "AMOS_DATA:sprites/Octopus.abk" Flash Off : Get Sprite Palette Double Buffer Curs Off : Cls : Paper 0 : Locate 0,0 : Centre " " Do Wait Vbl Rem Read mouse coords X=X Screen(X Mouse) : Y=Y Screen(Y Mouse) Rem Position bobs For BX=0 To 3 Bob BX,BX*32+X,Y,1 Next BX Loop