Rem ************************************ Rem * AMOS Example 16.1 * Rem * AMOS MENUS * Rem * (c) Mandarin / Jawx 1990 * Rem ************************************ Rem Rem Load some sprites from the amos data disc Load "amos_data:sprites/magic_sprites.abk" Rem intialize screen Curs Off : Cls 0 : Ink 2 : Paper 0 Flash Off : Get Sprite Palette Locate 0,22 : Centre "Initializing menu..." Rem set up menu style Menu Separate 1 Menu Bar 1 Menu Line 2 Rem define menu MN3$="(INk 1,0:BAr 32,32:LOcate 0,0:" MN4$="(INk 1,5:BAr 32,32:LOcate 0,0:" MN5$=":Locate 32,32)" Menu$(1)="(INk 0,4:INk 2,8)Players " Set Menu(1) To 50,10 Menu$(2)="(INk 0,6:INk 2,9) Monsters " Set Menu(2) To 50,10 Menu$(3)="(INk 0,8:INk 2,11) Objects" Set Menu(3) To 50,10 For L1=1 To 3 For L2=1 To 3 Rem load menu Menu$(L1,L2)=MN3$+"Bob"+Str$(L1*5+L2)+MN5$,MN4$+" Bob "+Str$(L1*5+L2)+MN5$ Next Next Menu Base 50,10 Locate 0,15 : Centre "Hold down the RIGHT mouse button" Locate 0,16 : Centre "Move the mouse to select an item" Locate 0,22 : Centre " Press a key to end..." Menu On Wait Key Edit