1.0.2 * fixed highscore-bug when completing game (score was reset->0 when restarting mission) * allowed full scalability with "-r " for playing on Sharp Zaurus etc * fixed crash bug on 16-bit architectures (->Zaurus?) * fixed crash bug when playing without Vorbis support * removed non-portable code (random(), strsep(), $HOME..) to increase portability (->Win32) * adapted configure and code to allow cross-compilation for Win32 (using mingw32) 1.0.1 * 3D rotating droid pics in Console * adjusted game-parameters to be closer to the original 'paradroid' * dynamic "Theme" detection allows simple adding of new graphics themes * added original "Alert" feature * added low-energy fading and takeover-mode coloring * added partial map visibility and droid-'ashes' as extended features * added 'legacy' C64-game mod-songs as background music * improved sounds * added "white-noise" effect for GameOver * added highscore list which is loaded&saved to disk * better mouse+mouse-wheel support * added Mac OSX ProjectBuilder files * fixed tons of bugs, and memory-leaks 0.8.3 * New theme thanks to lanzz * Highscore list added * Themes now can be changed in-game from the options menu * New droids renderings thanks to Bastian, especially 329, 420 and 476 * New background for the console menu thanks to Bastian * New console menu for the console menu thanks to Lanzz * Added a function to check for safty-check for leading -1 wp connection entries * Added dynamic rotation for bullets * Level name can be changed from the level editor * Droid speech can now be controled very detailed from the options menu * Door animation speed now independent of the framerate * Acceleration of droids now independent of the framerate (mostly) * Difficulty of 'The Outbreak' mission enhanced * A lot more initial values are now defined in external text file 'game.dat'. * Many new levels and elevator connections established * Several bugs fixed 0.8.4 (planned) Graphics: * Classic theme completely refined and smoothed thanks to Lanzz * Teleporter animation thanks to Lanzz * Improved Freedroid Font thanks to Lanzz * Resizing of combat window possible from the options menu * Improved the speed of the scolling text Sound: * Allow for mod files for the background music * Allow to specify background music for each deck individually via the maps file * Allow to specify background music for briefing/debriefing in the mission files Game: * New takeover rule: Resistance of controled unit depends on details of takeover game * Extra Manual section on how to play and how to control * Communication with friendly droids: Dialog upon establishing 'takeover' contact with them * More variables under control of the maps file * Influ now can comment on any new level he enters * Influs comments on the level can be specified from the level editor * Shipname is now under control of the maps files * Some friendly droids can be commanded to follow and stay via the chat interface. * Status of friendly droids can be requested via the chat interface * Friendly droids will follow the influencer to other levels as well * Friendly droids with weapons will participate in the fighting To be done still: * Extra In-game Manual or Tutorial on how to play * Saving of options in the users home directory * Improved new missions and new maps? * Saving of high scores in the temp directory * Allow for robot parts, that drop out after the robots destruction from time to time an can be fitted after talking to an engeneer bot on an engeneer deck * Allow for shops, where you can buy various parts for different droids via talking to the shopkeeper droid 0.8.5 (planned) * Teleporter jumps of Influencer allowed as well as animation provided for the dissovling/reassembling of the droid * Hunting behaviour for (enemy) droids * Scripts with movie-like sequences and dialogs of droids at certain points * Allow for a robot party, that will accompany the influencer on his travels * Droids are visible/invisible dependant on whether the current host has radar or not. * Add more droids and MS bots.